What's new

Everything we have added to the studio lately.

New

A new way to create: describe it, pick one of three game plans

One big box — write your lesson or drop your documents straight in, like ChatGPT — and the studio proposes three game plans at three prices. You only pay when you build one.

  • Simple 3 · Medium 10 · Advanced 25 credits. Each plan is written to fit its price, so what the card promises is what the build delivers. These three sizes replace the old depth picker.
  • Open a plan to see its learning goal, how it plays and what it covers — then ask for changes in your own words and the studio rewrites the plan.
  • If a change needs a bigger build, you are told before anything is charged: keep it at the current price, simplified — or upgrade. Your choice, always shown first.
  • Tell us once whom you teach and every plan is pitched at your learners — no forms to fill in per game. The studio also decides sound, music and narration per game, so you never have to.
New

Expert mode — built exactly as you described, priced by what it uses

No size limit. The studio plans the whole game, builds one finished feature at a time, and charges for what it actually used — never more than your balance.

  • Find it beside "Generate game plans" on the create screen.
  • Before you start you see a rough figure for a game like yours — a guide, not a price: it may cost less, and it may cost more.
  • Your credit balance is the ceiling. Planning and the estimate cost nothing.
New

Chat changes now cost what they are

A wording fix is free, a moderate change is 1 credit, and a change that really makes a new game is offered as a rebuild — nothing happens until you choose.

  • Typos, labels, instructions, a wrong answer — free, and the chat says so.
  • More questions, harder levels, changed scoring — 1 credit, as before.
  • Turning a small 2D game into a 3D one is a new game: you see "Major rebuild" with the level and price, and Keep-or-Rebuild buttons. Your game is untouched until you press one.
  • One message is judged once, however many changes it lists — never priced sentence by sentence.
New

Undo any change — free

Every change keeps a restore point. If an edit made your game worse, put any earlier version back from the chat — instantly, at no cost.

  • Look for "Restore this version · free" under a message in the chat.
  • Restoring is itself undoable — the current state is copied first.
  • A game keeps its latest ten restore points.
New

Your whole document is read — not just the first pages

Ask for a game about chapter nine and the studio finds chapter nine, however long the document. Facts are used word for word, never paraphrased.

  • Long uploads are read in full and the parts your game needs are picked out — the build works from those, so quality no longer drops on big documents.
  • A later change that needs a part nobody read yet goes back to the document for it — and tells you honestly when your document does not cover what you asked.
  • Pictures inside documents are still read, and reused as-is where the real image matters.
New

New prices, and you only pay for work you receive

Every build depth has a clear price, and builds that fail because of a problem on our side cost you nothing.

  • Rapid 3 · Quick 5 · Balanced 10 · Advanced 20 · Max 120 credits. A change in the chat is 1 credit.
  • Credits are charged when a build ends, never up front. While a build is running its credits are held, so the same credits cannot pay for two games.
  • Your monthly credits refill on the day of the month you joined — they are not added up, and anything unspent is gone.
  • A game shows what it has cost you in credits, and a dash where a build was on us.
New

No idea what to build? Ask for some

Describe your topic in one line and the studio suggests four different games to choose from. It costs no credits.

  • On the create screen, choose "I don't have an idea yet — suggest some".
  • You get four genuinely different kinds of game, each with the depth it needs, so you can see the price before you commit.
  • Pick one and the form fills itself in — you can still change every word.
New

Favourites, and variants of your own games

Save any game you like with the heart in Explore, and make a variant of one of your own to build a different version of it.

  • The heart on an Explore card saves a game; the Favourites filter brings them back.
  • "Make a variant" copies one of your games so you can take it somewhere else — one map game becomes one with rivers, one with capitals, one with mountains.
  • Copying is free. Only the build costs credits.
New

87 languages, pictures in the chat, and music you can switch off

Build a game in almost any language, send pictures into the chat, and decide whether a game has sound and music.

  • The language list now covers 87 languages, sorted alphabetically with a search box.
  • You can attach pictures to a chat message — "make the mascot look like this" now works after the game exists.
  • Two switches on the create screen decide whether a game has sound effects and background music.
New

Change a game's name, description and settings at any time

Game settings are no longer fixed when you create a game — open them from the game or from the card menu in My Games.

  • Name, description, language, audience, subject and level can all be changed afterwards.
  • The name and description go live straight away. The other settings apply the next time you build.
  • This matters most on a remix: a game copied from someone else can be made properly yours.
New

The studio speaks German

The whole teacher-facing app is available in German, and you choose the language your games are written in separately.

New

Games are keyboard- and screen-reader friendly

Every generated game can now be played with the keyboard and works with assistive technology — accessible learning content by default.

  • Controls are reachable with Tab and activate with Enter/Space, with a clear visible focus outline.
  • Interactive elements carry proper labels, score/feedback changes are announced, and colour contrast + reduced-motion are respected.
New

SCORM now reports time-on-task to the LMS

When a game runs via SCORM, the LMS records how long each learner spent — alongside their status, score and level.

New

Deeper automated testing of every game

Before delivery, each game is now played through automatically — not just its opening screen — so mid-game and end-game problems get caught and fixed.

New

Export any game as a SCORM package

Download a game as SCORM 1.2 and import it into any LMS — it records the learner’s status, score and level.

  • On a built game, use “Download SCORM” to get a .zip you can upload to Moodle, TalentLMS, Cornerstone and other LMSs.
  • The game itself is unchanged; a tiny wrapper reports completion, score (%) and level back to the LMS on finish.
  • The same file still works opened standalone — with no LMS present, reporting is simply skipped.
  • Since 20 August, SCORM export is part of the University / Business plan — every plan can still download the plain game files as a ZIP.
New

New compliance check on every game

A dedicated QA agent now verifies each game before it’s delivered — no personal data is ever requested, and the player always gets feedback.

  • Runs automatically as a build stage: it fails the build (and auto-fixes) if a game asks for a name/email or ends without showing status/score/points.
  • Backs up the two hard rules Christian asked for, so they can’t silently regress.
New

Games honour the visual style you ask for

Ask for “photorealistic” and you get real photos; each game also gets its own colours, fonts and layout instead of one template look.

  • The requested style (photorealistic / cartoon / flat / pixel) now drives both the on-screen design and the AI-generated images.
  • When no style is given, each game invents a distinct identity that fits its topic — no more “every game looks the same”.
New

QR code for the play link

Show a QR code on the game page so learners can open a game on their phone in one scan.

New

See the original prompt on a game

The game page now shows the exact prompt a game was built from, in a collapsible bar.

New

Standard result reporting + privacy guardrail

Every game now reports a consistent result (status, score, points and level) and never asks players for personal data.

  • Adds “level” alongside status/score/points so downstream reporting (SCORM, stats) has one shape to read.
  • A master-prompt guardrail forbids games from asking for name, nickname or email.

Small fixes

Have an idea for the studio? Tell us — we build from what teachers ask for.